Just started this little bust sculpt, and for once I'm not doing anything from my mind but instead taking inspiration from someone elses' art! It feels great and it's very fun to be inspired by something and try to translate that painting to 3D while still keeping my own style to it.
Atm she's just a WIP though.
10/09/2013
Freja finished model !
I finished my Freja-model last friday, had been working on her quite a while actually but since I haven't had the time to fully commit to her it took longer than I would have wanted. But now she's finished, and I am quite happy with the result.
I had so much trouble with painting the fur-texture, I was supposed to use the AO and cavity map from the high-poly model to paint the texture for the low-poly, but the fur on the high-poly model somehow didn't translate well AT ALL to the AO or any other map for that matter. I didn't want her to have realistic fur since I was going for a stylized style so the fur on the high-poly was more chunky to resemble chunks of fur. On the maps it just looked like weirdness though, so I ended up just painting the fur without the maps. Glad I did that, because it turned out much better!
I had so much trouble with painting the fur-texture, I was supposed to use the AO and cavity map from the high-poly model to paint the texture for the low-poly, but the fur on the high-poly model somehow didn't translate well AT ALL to the AO or any other map for that matter. I didn't want her to have realistic fur since I was going for a stylized style so the fur on the high-poly was more chunky to resemble chunks of fur. On the maps it just looked like weirdness though, so I ended up just painting the fur without the maps. Glad I did that, because it turned out much better!
Etiketter:
Art related
9/04/2013
Female body sculpt WIP .
Now that I really have a lot of free time on my hands I decided I really have to DO stuff. Can't just wake up at twelve every day and do nothing and then get sad because I haven't done anything all day.. I decided this last friday but things went so-so! Just had no strength at all to do anything, which sucked. I swear I could have been lying on the couch all weekend if I didn't have to go up and eat.
Anyway, yesterday I finally got around to do SOMETHING, wee. I've never really done a sculpt of a body when I thought of it, so I decided to try one. Well I've done one once, think it was for the summer course two summers ago, but I had no idea what I was doing then and I sculpted it in Mudbox and nooo, it didn't turn out well and I don't like it.
With this sculpt I at least want to try my hand at doing something realistic for once... even though the style that I'm going to use this sculpt for isn't realistic (damn). I guess I might be able to tone down the realism when I'm done with it. We'll see, haha.
Anyway, yesterday I finally got around to do SOMETHING, wee. I've never really done a sculpt of a body when I thought of it, so I decided to try one. Well I've done one once, think it was for the summer course two summers ago, but I had no idea what I was doing then and I sculpted it in Mudbox and nooo, it didn't turn out well and I don't like it.
With this sculpt I at least want to try my hand at doing something realistic for once... even though the style that I'm going to use this sculpt for isn't realistic (damn). I guess I might be able to tone down the realism when I'm done with it. We'll see, haha.
Etiketter:
Art related
8/07/2013
Lunch break painting #2 !
Today I was really looking forward to lunch break cause then I could paint some more! Haha not that I'm NOT painting when I work but it's not the same, it's more fun to do my own stuff and come up with imaginary faces rather than paint existing ones. Anyway, I call this dude Danyel, cause it's more cool with a Y in Danyel instead of an I. Or something. He is, just like Monja, based on an old drawing I've done.
I am more happy over how he turned out compared to the painting I did yesterday, he has got a more realistic look to him (although his head isn't really anatomically correct at all...) and I'm a bit proud of myself that I managed to do that without any references at all. I think it's good training cause then you have to try and remember things instead of looking at other images. Not saying that references are bad, I believe they are very good and essential, but I feel like I get so locked down if/when I look up references, it's like I can't think on my own if I do and it ends up with me just copying the references :c.
I am more happy over how he turned out compared to the painting I did yesterday, he has got a more realistic look to him (although his head isn't really anatomically correct at all...) and I'm a bit proud of myself that I managed to do that without any references at all. I think it's good training cause then you have to try and remember things instead of looking at other images. Not saying that references are bad, I believe they are very good and essential, but I feel like I get so locked down if/when I look up references, it's like I can't think on my own if I do and it ends up with me just copying the references :c.
Etiketter:
Art related
8/06/2013
Lunch break painting !
It was raining a lot during my lunch break today so I decided I'd paint something instead of sitting outside to eat. I've got some collections of heads/portraits on my dA that I've made some years ago (I think) so I decided I'd pick one of them and paint it. It took about an hour (little less) cause that's all I've got for break but I think she turned out pretty okay!
What I would like to change is probably her eyes, they are too cartoony I think, even though her face itself isn't realistic at all - the eyes just don't fit. Maybe it's cause of the very large iris...? Also, I'm not superhappy about the colorscheme overall, it didn't turn out the way I'd imagined it from the beginning... the skin feels a bit flat and dull.
These are things I have to keep in mind when I do my next painting!
What I would like to change is probably her eyes, they are too cartoony I think, even though her face itself isn't realistic at all - the eyes just don't fit. Maybe it's cause of the very large iris...? Also, I'm not superhappy about the colorscheme overall, it didn't turn out the way I'd imagined it from the beginning... the skin feels a bit flat and dull.
These are things I have to keep in mind when I do my next painting!
Etiketter:
Art related
7/07/2013
A bit of a SLIGHTLY Zelda-inspired girl...
My intentions was really to dedicate this weekend to modeling and/or sculpting BUT. Apparently I didn't quite feel like it yesterday, at all, so I did some drawinks instead. Wanted to try and do something that had a bit of a Zelda WW/SS feeling to it. Not sure I really nailed it though, but I like the plain idea of the concept anyway, so I guess I'll work on it like this.
Sketch:
... and lineart:
Sketch:
... and lineart:
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Art related
5/12/2013
Autumn .
When you're supposed to study and write your paper, it's a lot more fun to do anything other than just that. I drew this woman a couple of days ago, and right now I'm doodeling in my write block, bah.
Also, I couldn't help but to buy myself a navy rain coat as an early birthday gift.
Also, I couldn't help but to buy myself a navy rain coat as an early birthday gift.
Etiketter:
Art related
4/24/2013
Yay new project: Freja !
Since I finished my smithy yesterday I could finally start on my next project! My lady Freja! I've had her in mind for a looong time and I just noticed I already started on her head some months ago. Although that head was not very good and way too childish looking and did not fit the style I had imagined for her. So I took the remains of that head and hit it a lot and now it looks better and more like what I had imagined. I just threw some temporary paint on her face to see what it would look like.
Of course she will be getting a body later aswell, though it's funnier to start with the head.
Oops and I've obviously forgot to post my smithy here, too, so here it is.
Of course she will be getting a body later aswell, though it's funnier to start with the head.
Oops and I've obviously forgot to post my smithy here, too, so here it is.
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4/14/2013
Update on my little smithy !
I'm soon finished with it. It became more fun to work with it when I started using 3D Coat to paint in. Much better than Mudbox! Really nifty, makes me happy.
Just don't mind the ugly tiling grass texture and its alpha, heehee..
Oh, and my poor kitten Spock broke one of his teeth yesterday. I don't know how it happened, I just found it lying beside him. Will be calling the vet tomorrow to see if there's anything we should do about it. Meanwhile he's hunting a fly in my apartment. He really wants that fly, my apartment is in ruins after his crusade. So I don't think the broken tooth bothers him that much, really.
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2/26/2013
2/13/2013
Pokeymans!
Aw darn. I want it too, it's not fair. It's really. Just. Not. Fair. Anyway, I should sleep but I felt like I needed to laugh a bit so I went to the pokeyman project. Always gets me in a better mood, no matter what. It's like, I scroll down until I get to when she's drawing Gardevoir, and I'll just lose it everytime. It's so damn retarded and great, I mean, that Pokémon actually HAS a red triangle coming out of its chest, I mean, what. I'm mostly familiar with the 151 "first" Pokémons, although I've played some of the later games. I've never seen, or noticed, Gardevoir before I stumbled on to the Pokeyman Project site though. Gardevoir is so weird. Haha, ooh...~~ Another thing that makes me insta-better-mood-ish is to watch that youtube-video of that guy playing Amnesia with his friends on Skype. It's so insanely hilarious, I could probably watch it a thousand times and still think it's funny. Oh lord. I've watched it so many times I can even quote it. Don't know if that's weird.
Etiketter:
Non art-related
1/20/2013
Study, cat, house .
I am so unsure about my graduation project. We're supposed to come up with some kind of problem and then do research about it and write a paper. Or something, I don't even know how to explain it in english. Naturally, I wanted my "problem" to be related to what I've been studying the past years so that'd be computer graphics for games. Textures was my first though. Stylized vs. realistic textures. But what IS a stylized texture? For me, it's the kind of texture that's hand painted where you can see brush strokes (not neccessarily but yeah..) and they are almost sort of cliché. Like, wood is always painted as you would imagine the most wood-like wood ever in a cartoon movie. Anyway, almost every game that uses realistic textures, as in, textures with a photo as base, are touched up and painted on aswell, so it's SO hard to draw the line, in my opinion. It drives me nuts. I also don't know what the problem itself IS. It's not a problem. And it has to be. I've been thinking along the lines of, what difference does the style of textures make to the player. I've been reading on a lot of forums where stylized and realistic games are being discussed, but these discussions usually involve the style of the overall game, like stylized models, aswell. Which of course is a very important aspect of the whole deal, but I'm not sure as to wether I should incorporate that into my thought process as well, or just stick to textures only...
My cat Spock is mean, he doesn't make this any better. He keeps eating on all of my shoes and I don't appreciate that, even though I know he's just a kitten. He can bite some of his toys, he's got like six balls (not balls as in testicles, he only got two of those) and some ball with a stick (? looks really odd..). Recently I found him carrying a ball of toilet paper around as well, he's got toys everywhere, and still he thinks my shoes are the funniest. Whyyy~...
So, instead of studying (I'm reading some papers and books here and there but still, at a loss) I'm just mindlessly browsing internet. Jumping between Reddit and Facebook, so tiresome. Found cute and sweet pictures of cozy homes. Some day I wanna live in one of those cozy homes. With an old fashioned bath tub, lace curtains in the kitchen, a fireplace and dark brown bookshelves. On top of that it feels like everyone is moving in together now and I keep wondering what happened? It went so fast, feels like yesterday I was 16 and moving - yet, moving IN with someone, was SO far away. And now, everybody's doing it. Well, not me. But everyone else. But yeah, not me.
My cat Spock is mean, he doesn't make this any better. He keeps eating on all of my shoes and I don't appreciate that, even though I know he's just a kitten. He can bite some of his toys, he's got like six balls (not balls as in testicles, he only got two of those) and some ball with a stick (? looks really odd..). Recently I found him carrying a ball of toilet paper around as well, he's got toys everywhere, and still he thinks my shoes are the funniest. Whyyy~...
So, instead of studying (I'm reading some papers and books here and there but still, at a loss) I'm just mindlessly browsing internet. Jumping between Reddit and Facebook, so tiresome. Found cute and sweet pictures of cozy homes. Some day I wanna live in one of those cozy homes. With an old fashioned bath tub, lace curtains in the kitchen, a fireplace and dark brown bookshelves. On top of that it feels like everyone is moving in together now and I keep wondering what happened? It went so fast, feels like yesterday I was 16 and moving - yet, moving IN with someone, was SO far away. And now, everybody's doing it. Well, not me. But everyone else. But yeah, not me.
Etiketter:
Non art-related
1/08/2013
Spock's asleep .
This is basically how my kitten Spock sleeps while I'm working on my computer. And it's very nice, very nice indeed. Warm, fluffy and sweet. Yeah...
Etiketter:
Non art-related
Human Paladin lowpoly model .
Finally finished my miniproject for school, been working on it on and off for the last months alongside a lot of other school work.
This is the concept I started out with, didn't really know what I was going for but that it was supposed to be a human paladin inspired by the game World of Warcraft. I was very inspired by this creation by slipgatecentral so I decided I'd also stick to 2000 tris and 512 maps.
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