Right before Borderlands 2 was released I started working on a little chibi-style Zer0 (character from Borderlands 2) because I wanted to try making a character from scratch in Zbrush aswell as trying out its retopo-tools. I didn't really know what I was doing with all the hard surfaces on Zer0's armor though, and some ended up wobbly :( . NOW I know there are easy ways to achieve hard surfaces in Zbrush... haha oh well.
I would have wanted to give him a cooler pose in the end but I'm not very good at rigging characters (yet), something I really should get at least a little good at so I can show them off in more interesting ways than just regular t-pose or whatever.
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