12/02/2012

Smith shop.

It feels like I have a lot of spare time right now (which is weird because I really don't, but oh well...) so I thought I'd start something new. Found this old concept I did a while back of a little smith workshop that I thought I'd bring to life.

Also, I really like lowpoly (ehehe) so I thought I'd make it below 1000 tris.

So... this is how it looks like right now. Not very fun to look at, all lambert-y and stuff. I uv-mapped it tonight IN Maya and, Maya, as usual, gave me hell. I've always uv-mapped most of my models in UvLayout but I thought, heck, I might aswell learn how to do my uv's in Maya instead (although I really like UvLayout). But Maya, y u so bad to me.
Now afterwards I'm thinking of adding more detail to the pillar-thingies. They are supposed to be stones but right now they are just plain poles, almost. Yeah.

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